Checkmate in 6 Chess tactic, Puzzle Solving White to move and checkmate in 6.k1b5/1p1p4/1P1K4/3PB3/8/8/8/8 w – – 0 6 Chess Daily News from Susan Polgar
Easy, as everything is forced. 1. Kc7 d6 2. Kxc8 dxe5 3. d6 e4 4. d7 e3 5. e8Q (or 5. e8R) e2 6. Kc7/d7#
1. Kc7 d6
2. K:c8 de
3. d6 e4
4. d7 e3
5. d8=Q e2
6. Kc7#
1. Kc7 d6
2. Kxc8 dxe5
3. d6 e4
4. d7 e3
5. d8=Q e2
6. Kc7#
1. Kc7 d6
2. KXc8 dXe5
3. d6 e4
4. d7 e3
5. d8=Q d2
6. Kc7#
Been a while but I remember this puzzle. A dead dog should be able to find 1.Kc7:
1. Kc7 d6
2. Kc8! de5
and white will march d-pawn to d8 while returning the king to c7.
I am guessing this is the ending to a more technically challenging chess problem?
Kc7 d6
Kxc8 dxe5
d6 e4
d7 e3
d8Q e2
Kc7 #
Easy!
1. Kc7 d6
2. Kxc8 dxe5
3. d6 e4
4. d7 e3
5. d8=Q e2
6. Kc7/Kd7+ checkmate
1. Kc7 d6 2. Kxc8 dxe5 3. d6 e4 4. d7 e3 5. d8=Q e2 6. Kd7#
1.kc7 d6 2.kxc8 dxe5 3.d6 e4 4.d7 e3 5.d8=q e2 6.kc7#