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      Home  >  Chess Improvement • Daily News  >  Must know endgame

      Must know endgame

      endgame


      White to move and win. Can you figure it out without computer help?

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      Chess Daily News from Susan Polgar
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      24 Comments

      1. Anonymous Reply
        March 2, 2007 at 10:15 pm

        1. Qc1+ Kg2 2.Qc2 Kg1 3.Kg3 f8Q 4.Qh2#

      2. I Reply
        March 2, 2007 at 10:20 pm

        I think the only way to win this is play kg3, let black queen, then play the queen to d2, after qg1+ and kh3, black has no good moves

      3. I Reply
        March 2, 2007 at 10:22 pm

        Anon 5:15:00 PM

        1. Qc1+ Kg2 2.Qc2 Kg1 3.Kg3 f8Q 4.Qh2#

        Black can play 2…Kh1

      4. Vohaul Reply
        March 2, 2007 at 10:24 pm

        oh oh oh …. i close my eyes… because it hurts to keep them open…

        i know it, but won’t tell it … 🙂

      5. Anonymous Reply
        March 2, 2007 at 10:28 pm

        @i

        1.Kg3 f1=N

        The correct answer is…not mentioned here yet 😛

        J

      6. Vohaul Reply
        March 2, 2007 at 10:32 pm

        ok – a hint: think about mating patterns …

        ^^

      7. Anonymous Reply
        March 2, 2007 at 10:35 pm

        Spoiler..
        1.Qf3+ Kg1 2.Kg3 f1=Q 3. Qe3+ Kh1 4.Qh6+ Kg1 5. Qh2#

      8. Andy Reply
        March 2, 2007 at 10:35 pm

        I like Qh3+ Kg1 Kg3 f1Q Qh2#

        Underpromotion to a knight is futile too.

        -Andrew

      9. chesschick Reply
        March 2, 2007 at 10:37 pm

        1.Qh3+ Kg1
        2.Kg3 f1=Q
        3.Qh2#

        or
        2 … f1=N+ and white has won Q vs N endgame.

        I think. 🙂

      10. Anonymous Reply
        March 2, 2007 at 10:43 pm

        1. Qh3+ Kg1
        2. Kg3 f1=N+
        3. Kf3 Nh2+
        4. Ke2

        If 4. …Kh1, then

        5. Ke3 Kg1
        6. Qg3 Kh1 (Kf1 = # in 1)
        7. Kf2 and Black is finished.

        If 3. … Nd2+, then

        4. Ke2 Ne3
        5. Qg4+ Kh2
        6. Kf3 Kd2+
        7. Kf2 and the game is over for black.

        -Eric

      11. Joshua Reply
        March 2, 2007 at 10:46 pm

        I like
        1. Qe2 Kg2
           1. … Kg1  2. Kg3 leads to the same conclusion
        2. Kh4 Kg1
           2. … Kh1  3. Qf1+
        3. Kg3 f1=Q  4. Qh2#.

      12. Blogjam on FICS Reply
        March 2, 2007 at 10:50 pm

        Wow, I think I got this one!

        1. Kg3 f1=Q
        2. Qh6+ Kg1
        3. Qh2#

      13. Vohaul Reply
        March 2, 2007 at 11:00 pm

        @blogjam – oh oh oh … 1.Kg3?? f1=N+ with a draw, by loss of the queen (be more careful, please!) 🙂

      14. Joshua Reply
        March 2, 2007 at 11:01 pm

        Sorry blogjam, but 1. Kg3? f1=N+! draws for Black.

      15. Paul Serrano Reply
        March 2, 2007 at 11:10 pm

        In the vein of “must know” endgames, this one doesn’t require a lot of calculation.

        Q v. BP on the seventh rank is a draw; unless the stronger side’s K is close enough. Then if the pawn queens, it’s mate.

        It’s easy to figure out if you know what to look for.

      16. Mark Reply
        March 3, 2007 at 12:16 am

        Qe2 Kg1 Kg3 f1=N+ (f1=Q Qh2 mate) Kh3 and Mate next move.

      17. Anonymous Reply
        March 3, 2007 at 1:44 am

        1. Qf3+ Kg1 2.Kg3 Kf1 3. Qf2#

        1. Qf3+ kg1 2. Kg3 f1=Q 3. Qe3+ Qf2+ 4. Qf2+ kh1 5. Qg2++ or Qh2++ or Qf1++

        1. Qf3 Kg1 2. Kg3 f1=Q 3. Qe3+ kh1 4. Qh6 Qh3+ 5. Qh3+ Kg1 6. Qg2++

        1. Qf3 Kg1 2. Kg3 f1=Q 3. Qe3+ Kg1 4. Qh6+ Kg1 5. Qh2++

      18. Vrellum Reply
        March 3, 2007 at 8:26 am

        Obviously 1.Qf3+! (1.Kg3 would have worked were it not for 1…f1N+!)
        1…Kg1 [all else loses quickly]2.Kg3 f1Q [or 1…f1N+ 2.Kh3 Ne3 3.Qxe3+ +-] 2.Qe3+ Kh1 3.Qh6+ [also possible and more geometrically appealing though longer Qe4-d4-d5-c5-c6-b6-b7-a7-h7+]
        3…Kg1 4.Qh2#

      19. Anonymous Reply
        March 3, 2007 at 12:08 pm

        Certainly not a ‘study’ and hardly difficult with 8 moves to win and lots of obviously-drawing moves – but maybe ‘instructive’ …
        1.Qh3+ is quickest in ‘conversion terms’ forcing Kg1 which is followed by 2.Kg3 f1=N (or otherwise 3.Qh2#)
        1.Qf3+ is quickest in ‘mate terms’ Kg1 2.Kg3 f1=Q 3.Qe3+ Kh1 4.Qh6+ wins
        But Qe2+, Qc1+, Qf4, Qd3, Qe4+, Qh3+ and Qh6+ all win.

      20. Vohaul Reply
        March 3, 2007 at 2:31 pm

        thus, is there anything we can learn from this must know endgame? or should we memorize one or even all of the various winning lines? as paul serrano pointed out… you need to know and keep the winning IDEA – not some forced lines… oh oh oh …

        greetings

        PS: i’m quite sure, chess engines do not help building up an appropriate “chess pattern” set in a chess player’s brain… that is, what this lesson ought to teach us…

      21. Pharaoh Reply
        March 3, 2007 at 2:44 pm

        Generally if the Pawn is on c2 or f2 and White King is far away then it is draw.
        Does anyone know whether there is any rule as to where should the White King be in order to win?

      22. JB. Reply
        March 3, 2007 at 2:56 pm

        Qf3 then Qg3 and Kf3 followed by Qx etc.

      23. Anonymous Reply
        March 4, 2007 at 1:46 pm

        “Does anyone know whether there is any rule as to where should the White King be in order to win?”
        In the diagram position:

        First you have to put the Queen on the second rank, example: e2.

        Then you can apply a rule: the king has to be near enough to g3 so it can move there inmediately after the pawn is queened. So it has to be initially on h5, g5, f5, e5 or nearer g3.

        This allows to remember a “pattern”.

        A.

      24. TurkChess Reply
        March 5, 2007 at 8:14 am

        An easy one: Qf3, Qg3+, Kf3, Qxf2 and black is dead.

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